The process of pushing pixels towards perfection is a paradoxical profession; the hours are long,
the work is demanding, the daily pressures actually increase over the life of a project...
...and there's no better job in the world.
GRI is made up of individuals who simply love to make games.
NOTE:
We're looking for a couple of enthusiastic individuals to work as part of a small, select team
to develop between 3-5 casual* games a year for an offsite Chicago-area client.
You'd be working on multiple projects at once, have a wide range of responsibilities,
and get involved in virtually every aspect of the design & development process.
*The games may be "casual", (whatever that means), but the aggressive development pace is anything but...!
I'd describe the work as... "rewarding and relentless."
Programming:
Skills: Real-time programming, C++, 2D and 3D Game and/or game engine experience is preferred, but not required.
Candidates should be self-motivated, creative problem-solvers who work and play well with others.
CURRENTLY: Openings for 1-2 Full-time Game Programmers.
Salary commensurate with experience.
Art & Animation:
Skills: 3D modeling, 2D & 3D animation, Graphic Design and level creation experience is preferred, but not required.
ALL GRI artists should expect to work on ALL aspects of a project, from Concept Art to Character creation to Texture, Logo and Level Design.
Candidates should be should be self-motivated, creative problem-solvers who work and play well with others.
CURRENTLY: Openings for 1-2 Full-time Artist/animators.
Salary commensurate with experience.